I know you are itching to start making games, but we need to do a small amount of setup first.

Rust Setup

All Bevy app and engine code is written in Rust. This means that before we begin, we need to set up our Rust development environment.

Installing Rust

Install Rust by following the Rust Getting Started Guide.

Once this is done, you should have the rustc compiler and the cargo build system installed in your path.

Install OS dependencies

  • Linux
  • Windows: You should be good to go
  • MacOS: No dependencies here

Code Editor / IDE

You can use any code editor you want, but we highly recommend one that has a Rust Analyzer plugin. Rust Analyzer is still in development, but it already provides top-tier autocomplete and code intelligence. Visual Studio Code has an officially supported Rust Analyzer Extension.

Rust Learning Resources

The goal of this book is to learn Bevy, so it won't serve as a full Rust education. If you would like to learn more about the Rust language, check out the following resources:

Create a new Bevy Project

Now we are ready to set up a Bevy project! Bevy is just a normal Rust dependency. You can either add it to an existing Rust project or create a new one. For completeness we will assume you are starting from scratch.

Create a new Rust executable project

First, navigate to a folder where you want to create your new project. Then, run the following command to create a new folder containing our rust executable project:

cargo new my_bevy_game
cd my_bevy_game

Now run cargo run to build and run your project. You should see Hello, world! printed to your terminal. Open the my_bevy_game folder in your code editor of choice and take some time to look through the files. is the entry point of your program:

fn main() {
    println!("Hello, world!");

Cargo.toml is your "project file". It contains metadata about your project such as its name, dependencies, and build configuration.

name = "my_bevy_game"
version = "0.1.0"
authors = ["You <>"]
edition = "2018"


Enable Fast Compiles (Optional)

Bevy can be built just fine using default configuration on stable Rust. However for maximally fast iterative compiles, we recommend the following configuration:

  • Enable Bevy's Dynamic Linking Feature: This is the biggest iterative compilation time win and requires no special setup. When you have bevy as a dependency you can run your app with dynamic linking like this:
    cargo run --features bevy/dynamic
  • LLD linker: The Rust compiler spends a lot of time in the "link" step. LLD is much faster at linking than the default Rust linker. To install LLD, find your OS below and run the given command:
    • Ubuntu: sudo apt-get install lld
    • Arch: sudo pacman -S lld
    • Windows: Ensure you have the latest cargo-binutils
      cargo install -f cargo-binutils
      rustup component add llvm-tools-preview
    • MacOS: Modern LLD does not yet support MacOS, but we can use zld instead: brew install michaeleisel/zld/zld
  • Nightly Rust Compiler: This gives access to the latest performance improvements and "unstable" optimizations
    # Install the nightly toolchain
    rustup toolchain install nightly
    # Configure your current project to use nightly (run this command within the project)
    rustup override set nightly
    # OR configure cargo to use nightly for all projects -- switch back with `rustup default stable`
    rustup default nightly
    • You can use cargo +nightly ... if you don't want to change the default to nightly.
  • Generic Sharing: Allows crates to share monomorphized generic code instead of duplicating it. In some cases this allows us to "precompile" generic code so it doesn't affect iterative compiles. This is only available on nightly Rust.

To enable fast compiles, install the nightly rust compiler and LLD. Then copy this file to YOUR_WORKSPACE/.cargo/config.toml. For the project in this guide, that would be my_bevy_game/.cargo/config.toml.

Add Bevy to your project's Cargo.toml

Bevy is available as a library on, the official Rust package repository. Find the latest version number ( and add it to your Cargo.toml file:

name = "my_bevy_game"
version = "0.1.0"
authors = ["You <>"]
edition = "2018"

bevy = "0.4" # make sure this is the latest version

Run cargo run again. The Bevy dependencies should start building. This will take some time as you are essentially building an engine from scratch. You will only need to do a full rebuild once. Every build after this one will be fast!

If something went wrong, check out our troubleshooting section or ask for help on our Discord.

Now that we have our Bevy project set up, we're ready to start making our first Bevy app!